Resume downloads
professional experience
Staff Area Designer | Obsidian Entertainment | The Outer Worlds 2
- Designed the layout of a frequently returned to location within tight constraints
- Developed 4 quests, built their associated play spaces, and scripted quest logic
- Iterated on a crit path narrative and combat space after designer hand off
- Assisted in construction of level geometry creation tools with external studio
Feb 2021-Present
Contract Area Designer | Obsidian Entertainment | The Outer Worlds: Murder on Eridanos
- Resolved bugs and iterated on crit path scripting, encounters and layouts
- Designed found exploration content within key locations with art support
- Polished and bug fixed side quests with scripting and set dressing
- Implemented key end game cinematic sequences
Sept 2020-Dec 2020
Level Design Intern | Gearbox Software | Project 1v1
- Drafted compact and tactical asymmetrical multiplayer maps
- Blocked out playspace and aesthetics with BSP for playtesting
- Iterated level designs based on sightlines, movement loops, and elevation
- Analyzed existing levels critically to improve project design vocabulary
June-July 2019
Project experience
Masters Thesis: Using Perk Choice to Personalize RPG Content
Fallout 4 Creation Kit | PC | solo development
• Researched examples of and key elements to video game personalization systems
• Designed a Fallout dungeon that modifies itself to promote a player’s preferred playstyle
• Scripted systems to modify enemy composition, room layouts, and item spawns according to perk choice
• Organized playtests to determine the accuracy of playstyle predictions within the dungeon modifications
June 2019 – May 2020
Level Designer | Bummer Camp
L4D2 Hammer | PC | solo development | L4D2 Level
• Designed, scripted and iterated Bummer Camp level from concept to release
• Developed custom materials and texture swaps to elevate level theming
• Wrote scripts to modify AI spawning creating intense gameplay moments
• Used displacements and custom sky-boxes to create organic environments
Jan 2019 – May 2020
Level Designer | Rhome
UE4 | PC | 14 developers – 3 level designers | Atmospheric Horror Game
•Designed, scripted, and iterated level 2 of 5 from concept to release
•Implemented and iterated 4 seamless level transition sequences for all levels
•Polished all 5 puzzles in the game with additional haptic, audio, and visual feedback
•Built tools used throughout game for optimizing the construction of impossible spaces
July – Dec 2019
skills
Engine
- Unreal Engine 5
- Unreal Engine 4
- Unity
- Creation Kit
- Hammer
- Phaser Framework
Design
- Paper Design
- Paper Prototyping
- Design Documentation
- Whitebox/BSP
- Set Dressing
- Environmental Storytelling
- Lighting
- Open World Design
- Quest Design
- Multiplayer
Development
- Agile Methods
- Scrum Methods
- User Story Creation
- PC Development
- Mobile Development
Tools
- Adobe Photoshop
- Adobe Illustrator
- Inkscape
- 3DS Max
- Adobe Premiere
- Audacity
- JIRA
- Perforce
- Microsoft Office
- Handsoft
Scripting
- C#
- Lua
- Blueprint
- Papyrus
- Javascript
Level Designer | Mall of The Dead
L4D Hammer | PC | 4 Level Designers | L4D Campaign
•Designed, scripted, iterated Department Store level from concept to release
•Collaborated with 3 designers to build 40 minute campaign through abandoned mall
•Managed builds, created marketing materials, and organized perforce for entire production
•Scripted custom panic event and contextual voice/audio triggers
Sept – Dec 2019
Quest Designer | Big Top Trouble
Fallout 4 Creation Kit | PC | solo development
- Built a circus camp hub seamlessly into Fallout’s main exterior cell
- Constructed 3 richly detailed interiors based on digital maps and aesthetic mood boards
- Wrote over 500 lines of dialogue split between 7 unique NPCs.
- Scripted 5 unique papyrus scripts to aid in the quest logic for branching story
Feb-May 2019
education
Southern Methodist University Guildhall
Masters of Interactive Technology in Digital Game Development: Specialization in Level Design
Dallas TX | May 2020
The College of New Jersey
Bachelor of Arts: Interactive Multimedia
Ewing NJ | May 2018
