Resume


professional experience

Staff Area Designer | Obsidian Entertainment | The Outer Worlds 2

  • Designed the layout of a frequently returned to location within tight constraints
  • Developed 4 quests, built their associated play spaces, and scripted quest logic
  • Iterated on a crit path narrative and combat space after designer hand off
  • Assisted in construction of level geometry creation tools with external studio

Feb 2021-Present

Contract Area Designer | Obsidian Entertainment | The Outer Worlds: Murder on Eridanos

  • Resolved bugs and iterated on crit path scripting, encounters and layouts
  • Designed found exploration content within key locations with art support
  • Polished and bug fixed side quests with scripting and set dressing
  • Implemented key end game cinematic sequences

Sept 2020-Dec 2020

Level Design Intern | Gearbox Software | Project 1v1

  • Drafted compact and tactical asymmetrical multiplayer maps
  • Blocked out playspace and aesthetics with BSP for playtesting
  • Iterated level designs based on sightlines, movement loops, and elevation
  • Analyzed existing levels critically to improve project design vocabulary

June-July 2019

Project experience

Masters Thesis: Using Perk Choice to Personalize RPG Content

Fallout 4 Creation Kit | PC | solo development

• Researched examples of and key elements to video game personalization systems
• Designed a Fallout dungeon that modifies itself to promote a player’s preferred playstyle
• Scripted systems to modify enemy composition, room layouts, and item spawns according to perk choice
• Organized playtests to determine the accuracy of playstyle predictions within the dungeon modifications

June 2019 – May 2020

Level Designer | Bummer Camp

L4D2 Hammer | PC | solo development | L4D2 Level

• Designed, scripted and iterated Bummer Camp level from concept to release
• Developed custom materials and texture swaps to elevate level theming
• Wrote scripts to modify AI spawning creating intense gameplay moments
• Used displacements and custom sky-boxes to create organic environments

Jan 2019 – May 2020

Level Designer | Rhome

UE4 | PC | 14 developers – 3 level designers | Atmospheric Horror Game

•Designed, scripted, and iterated level 2 of 5 from concept to release
•Implemented and iterated 4 seamless level transition sequences for all levels
•Polished all 5 puzzles in the game with additional haptic, audio, and visual feedback
•Built tools used throughout game for optimizing the construction of impossible spaces

July – Dec 2019

skills

Engine

  • Unreal Engine 5
  • Unreal Engine 4
  • Unity
  • Creation Kit
  • Hammer
  • Phaser Framework

Design

  • Paper Design
  • Paper Prototyping
  • Design Documentation
  • Whitebox/BSP
  • Set Dressing
  • Environmental Storytelling
  • Lighting
  • Open World Design
  • Quest Design
  • Multiplayer

Development

  • Agile Methods
  • Scrum Methods
  • User Story Creation
  • PC Development
  • Mobile Development

Tools

  • Adobe Photoshop
  • Adobe Illustrator
  • Inkscape
  • 3DS Max
  • Adobe Premiere
  • Audacity
  • JIRA
  • Perforce
  • Microsoft Office
  • Handsoft

Scripting

  • C#
  • Lua
  • Blueprint
  • Papyrus
  • Javascript

Level Designer | Mall of The Dead

L4D Hammer | PC | 4 Level Designers | L4D Campaign

•Designed, scripted, iterated Department Store level from concept to release
•Collaborated with 3 designers to build 40 minute campaign through abandoned mall
•Managed builds, created marketing materials, and organized perforce for entire production
•Scripted custom panic event and contextual voice/audio triggers

Sept – Dec 2019

Quest Designer | Big Top Trouble

Fallout 4 Creation Kit | PC | solo development

  • Built a circus camp hub seamlessly into Fallout’s main exterior cell
  • Constructed 3 richly detailed interiors based on digital maps and aesthetic mood boards
  • Wrote over 500 lines of dialogue split between 7 unique NPCs.
  • Scripted 5 unique papyrus scripts to aid in the quest logic for branching story

Feb-May 2019


education

Southern Methodist University Guildhall

Masters of Interactive Technology in Digital Game Development: Specialization in Level Design

Dallas TX | May 2020

The College of New Jersey

Bachelor of Arts: Interactive Multimedia

Ewing NJ | May 2018