The Outer Worlds 2

Position

Staff Level Area Designer

Technology

Unreal Engine 5

Synopsis

Leaving the Halcyon system behind, a daring Earth Directorate agent must venture to the Arcadia system to uncover the source if devastating and mysterious rifts that are threatening the colony. The Arcadia colony, embroiled in a fierce factional war as the Protectorate is challenged by a religious order rebellion and corporate invasion. Each fighting to control or close the rifts.

Trailer


Roles and Responsibilities

  • Acted as area designer for 3 Crit Path dungeon locations and 10 additional locations from ideation to ship
  • Iterated on game’s first key settlement for layout, quest design, and exploration
  • Developed multiple unique level mechanics via unreal blueprint scripting
  • Designed and scripted 15+ quests with narrative collaboration
  • Designed and Implemented 20+ Late Game Optional “Rift Puzzles”
  • Managed 2 junior designers, assigning work based on content/skill evaluation

Design Breakdown

Please email me if you would like to see in progress blockout work on area design maps. Keeping those things off of the public portfolio for NDA reasons.

Monastery

Rift Lab

Matriarch’s Tomb

Archive