The Outer Worlds 2

Position

Staff Level Area Designer

Technology

Unreal Engine 5

synopsis

Leaving the Halcyon system behind, a daring Earth Directorate agent must venture to the Arcadia system to uncover the source if devastating and mysterious rifts that are threatening the colony. The Arcadia colony, embroiled in a fierce factional war as the Protectorate is challenged by a religious order rebellion and corporate invasion. Each fighting to control or close the rifts.

trailer


roles and responsibilities

  • Acted as area designer for 3 Crit Path dungeon locations and 10 additional locations from ideation to ship
  • Iterated on game’s first key settlement for layout, quest design, and exploration
  • Developed multiple unique level mechanics via unreal blueprint scripting
  • Designed and scripted 15+ quests with narrative collaboration
  • Designed and Implemented 20+ Late Game Optional “Rift Puzzles”
  • Managed 2 junior designers, assigning work based on content/skill evaluation

Design Breakdown

I will fill this out once the game is out and I can upload my design docs and in progress screenshots!