Position
Staff Level Area Designer
Technology
Unreal Engine 5
synopsis
Leaving the Halcyon system behind, a daring Earth Directorate agent must venture to the Arcadia system to uncover the source if devastating and mysterious rifts that are threatening the colony. The Arcadia colony, embroiled in a fierce factional war as the Protectorate is challenged by a religious order rebellion and corporate invasion. Each fighting to control or close the rifts.
trailer
roles and responsibilities
- Acted as area designer for 3 Crit Path dungeon locations and 10 additional locations from ideation to ship
- Iterated on game’s first key settlement for layout, quest design, and exploration
- Developed multiple unique level mechanics via unreal blueprint scripting
- Designed and scripted 15+ quests with narrative collaboration
- Designed and Implemented 20+ Late Game Optional “Rift Puzzles”
- Managed 2 junior designers, assigning work based on content/skill evaluation
Design Breakdown
I will fill this out once the game is out and I can upload my design docs and in progress screenshots!

