Position
Level & Systems Designer – SMU Guildhall
Development Time
32 Weeks ~ 175 Hours
Team size
Individual
Technology
Creation Kit
synopsis
This project serves a proof of concept for RPG personalization systems in which playstyle predictions are generated by analyzing player perk selection.
Within the Fallout 4 Artifact players explore a Nuka Cola Factory after selecting 4 perks from a introductory Terminal. Once in the dungeon the player’s perk choices are used to change the level’s item placement, enemy composition, and room layouts to better suppor the player’s prefered style of play.
Key Features:
- Unique Perk Selection Interface
- Handcrafted Experiences for each Player Type
Exhibition Elements
Playthrough Video
Exhibition Poster


