Masters Thesis: Using Perk Choices to Personalize RPG Content

Position

Level & Systems Designer – SMU Guildhall

Development Time

32 Weeks ~ 175 Hours

Team size

Individual

Technology

Creation Kit

synopsis

This project serves a proof of concept for RPG personalization systems in which playstyle predictions are generated by analyzing player perk selection.

Within the Fallout 4 Artifact players explore a Nuka Cola Factory after selecting 4 perks from a introductory Terminal. Once in the dungeon the player’s perk choices are used to change the level’s item placement, enemy composition, and room layouts to better suppor the player’s prefered style of play.


Key Features:

  • Unique Perk Selection Interface
  • Handcrafted Experiences for each Player Type


Exhibition Elements


Playthrough Video


Exhibition Poster


Defense Presentation


Post Mortem